היכל הכדורגל - הוראות

חשוב לדעת

שנה שפה  

קודם כל, אנחנו רוצים ליידע אותך על האפשרות שלך למחוק את קבוצתך מהמשחק.לאבד את קבוצתך זה לא נעים ובשביל זה כל אחד צריך לדעת מה אסור לעשות במשחק זה.

קבוצות יכולות להמחק מהסיבות הבאות
  • לשחק עם יותר מקבוצה אחת, להתחבר לקבוצות אחרות.
  • אי התחברות למשחק אחרי 4 ימים מההרשמה.
  • אי קביעת הרכב והפסד טכני של 3 פעמים ברצף.
  • אי התחברות למשחק לאחר 60 ימים.
  • הקבוצה במינוס של €800,000 ₪ לאחר חישוב הכלכלה ביום שני.
  • זיוף שוק (קניית שחקנים במחירים לא רגילים).
  • משתמש שמשחק במדינה שהוא\היא לא גרים בה.
  • לפרסם אתרים שלא קשורים בשום קשר למשחק בהודעה פרטית ודיונים.
  • הפרה אחרת של חוקים ומניעת משחק-פייר ונימוסי (שליחת הודעות ספאם וכו'..)

אנחנו לא ממליצים לשחק ממקומות ציבור שמשתמשים אחרים יכולים להתחבר גם. אם אתה מתחבר למשחק מהבית ספר או בבית על המחשב שגם אחיך משחק בו יש סיכון גבוה שקבוצתך תמחק על הפרת חוקים. קניה,החלפה או מכירת קבוצה אסורות עוד יותר ולכן אסור על המשתמש לעשות עסקאות עם חברים או קרובי משפחה.

קטגוריה
 
קבוצה

בשביל לבנות קבוצה טובה, זה לא משנה אם זה נמשך עונה או שתיים. זה עבודה להרבה זמן ולגמרי ביידי כל מאמן.המאמן חייב לקחת אחריות על המבנים,לבנות אצטדיון,לרכוש או למכור שחקנים.כמות המינימלית של השחקנים בקבוצה הוא 16, הכמות המקסימלית היא 40.אם יש פחות מ16 שחקנים בקבוצה אתה יכול למכור\לשחרר כל אחד מהם.מצד שני אם יש את הכמות המקסימלית של שחקני המועדון (40) אינך יכול לזמן שחקנים מקבוצת הנוער לבוגרת.

 
ליגה

In each season there are 18 matches, each team playing the others twice, once home, once away. More details in League matches. Each team plays in a league and each league (except the top-level league) has its own divisions. But the league is the important one, the divisions (all divisions are equal) are just to divide all the leagues. It is because of thousands of teams and it would be terrible for a team to play in 537. league (imagine advancing up to the top league). Every next league has 4 times more divisions and therefore the key is that the first team advances and the last four are relegated. Of course if a team is in the top league there is nowhere to advance and teams at the bottom league can not be relegated any lower. If there is a point equality the key for advancing and relegating is the difference in scored/obtained goals, then scored goals, wins and if everything is equal then tossing. Changing teams among leagues is not a matter of chance but the best advancing team changes with the worst relegating team. It depends on table positions and points. Advancing and relegating of teams always take place after a season and immediately after this a new season begins together with league and cup fixtures and the game goes on. FA is a neverending football league.

 
שחקנים

Each player has his own best performance position, which is indicated by his colour (green = defender, yellow = wing, blue = midfielder, red = forward). The player's needed abilities of course differ according to his position.

שוער
שוער: 100%

בלם
בלימה: 60%, נגיחות: 37.5%, סיבולת: 2.5%

שחקן אגף (הגנתי)
בלימה: 60%, משחק אגפים: 30%, מסירות: 5%, סיבולת: 5%

שחקן אגף (רגיל)
משחק אגפים: 55%, בלימה: 20%, מסירות: 20%, סיבולת: 5%

שחקן אגף (התקפי)
משחק אגפים: 45%, מסירות: 45%, בלימה: 5%, סיבולת: 5%

קשר (הגנתי)
עושה משחק: 45%, בלימה: 45%, מסירות: 5%, סיבולת: 5%

קשר (רגיל)
עושה משחק: 55%, בלימה: 20%, מסירות: 20%, סיבולת: 5%

קשר (התקפי)
עושה משחק: 45%, מסירות: 45%, בלימה: 5%, סיבולת: 5%

חלוץ
התקפה: 50%, נגיחות: 27.5%, מסירות: 20%, סיבולת: 2.5%

Each player must play the position he is suited for otherwise, for example when a wing plays a forward, his match performance and the following training will be less effective. If an offensive wing will play a deffensive role (or deffensive as offensive), there will be -75% of power of the player in a match. If offensive or deffensive player will play as normal (or normal as offensive or deffensive), there will be -5% of power of the palyer in a match.

Condition

Each player has certain condition, which goes down with playing matches and up with resting. Stamina influences condition when players with higher stamina do not get tired during matches so easily and their condition after a match refreshes faster. Players condition is also influenced by Medical academy in the club's basement and it has a similar effect as stamina. So the more the better. It is also good to know that friendly matches are not so exhausting as league or cup matches. If you have already checked the influence of Importance on a match then you know that it even this Importance affects players' condition. Condition also ifluences players' performance during a match. So players with condition below 100% are not going to play their best. If the condition drops below 50% then the player is not available for a match. If players get exhausted easily and their condition does not refresh fast simply train their stamina or build Medical academy and in time your players will not have condition problems any more. It is aslo good to have 2x11 players in your team then, at least at the beginning, everyone can play just one match a week and have enough time to rest.

Form

Form of players is important for their match performance. Even a good player, who is out of form, can play worse than an average one in form. Form changes every week during Friday training amd always moves to its average. So a good form player is more likely drop out of his form a bit and vice versa. If a player played at least one match during the week he is more probable to get into a better form than a player who did not play any. The average form is somewhere around 3.75. But in the game all numbers are rounded down to integral numbers. Maximum is 7.5 and minimum is theoretically 0. You can see only down rounded numbers in the game so if there is 2 at player's form, it can mean 2.00 but even 2.99. Form does not influence the price of a player.

Experince

As well as form, experience is important for a player performance. An experienced player, with worse attributes, can perform better than a less experinced junior player, even a talented one. Experince has similar influence as form and influnces for example penalty shooting. Experince is gained only through playing matches, more in league matches and less in friendly matches. If a player gets to a national team he can get extra experience. The limit for experince is 7.5 (the same as for form).

Potential

Potential is a hidden attribute. Every player has some potential, which influences his training. A player with 100% potential trains on 100%, a player with 75% potential trains on ¾ etc. Potential of young players rises and of old players drops. It is individual for each player and you can get an idea by examinig trainings.

 
אימונים

Training is one of the most important thing in the game. It takes place at night from Thursday to Friday. Thanks to trainings players can improve and a club can make some money from selling them. It is important to train up young players. You can sell them after a few seasons to earn some money for your team to improve your facilities or to buy new young prospects.

What you should know about trainings
  • You can not win without trainings.
  • Training is only for players who played at least one match during the week.
  • Only the last match a player played is important for the training. If you train a defender, who played league as a defender on Sunday but as a forward in a cup match on Thursday (the day the training takes place) he will not get much from the training. If it is contrariwise or he played just a league/cup match in his proper position, he trains normally.
  • To gain maximum from trainings for a whole team, you should play two matches a week (league + cup/friendly). Then league team can train and other players, for example your reserve team (due to friendly/cup matches), as well. It is wise to involve as many players in trainings as you can because to gain maximum from trainings a player needs to play only one match a week.
  • What will each player train is influenced by the set training. Trainings take place on Friday morning so players' attributes change once a week according to the set schedule.
  • The quality of training (how much a player trains) is influenced by player's potential but the potential has no influence on stamina trainings.
  • If a player played another role then he is suposed to he loses almost the whole training. The role means defender, goalkeeper etc. It does not mean "def", "off" specialization.
  • If a team has less than 11 players at the beginning of a match, all players from this match will train very little.
  • International matches have no influence on trainings.

At about the age of 30 all player's skills begin to decrease. For goalkeepers, defenders and defensive wings it starts later, for others sooner. Training has a point up to the age of about 29 (included), so for a year it is stil possible to gain something from trainings. Stamina can be trained anytime.

Trainer

Every team can change a trainer only once a season. Training of players is influenced by a trainer.

Defence - Faster/Slower training of goalkeepers, defenders and def. wings.
Midfield - Faster/Slower training of all wings and midfielders.
Attack - Faster/Slower training of forwards.

Every player can train more or less, depends on settings of a training (%). In sum a team can't train more than 1200%.

General means that a player trains each skill he needs.

Def. wings gain higher value by a trainer. For example if you have the trainer (-5)-(+5)-(0), def. wings will have +5% bonus to a training.

 
ביטחון עצמי

אם הקבוצה מנצחת סביר להניח שהביטחון העצמי של הקבוצה יעלה. אם הקבוצה משחקת נגד קבוצה יותר טובה ,אפילו תיקו יכול לשפר את רמת הביטחון העצמי. עובדות אחרות כמו משחקי בית וחץ או תוצאה סופית גם משפיעים על רמת הביטחון העצמי. ביטחון עצמי יכול להיות מושפע ע"י אימונים ומכירת שחקנים. עוד מידע ב שוק שחקנים. שוק שחקנים.

בטחון עצמי קבוצתי הוא פשוט מדד של דפוס הקבוצה. אם דפוס הקבוצה הוא רצף נצחונות לאחרונה, יהיו יותר צופים באיצטדיון ומספר הספונסרים יגדל יותר מהר. ביטחון עצמי אחראי גם על תפקודה של הקבוצה בזמן המשחק.

 
קבוצת נוער

בכל שבוע אתה יכול לזמן שחקן נוער אחד מקבוצת הנוער לבוגרת. האיכות של חלק מהשחקנים תלויה ברמת אקדמיית הנוער ומזל. שחקנים בקבוצת הנוער הם בני 17-21 שנים.

איכות אקדמיית הנוער

איכות אקדמיית הנוער תלויה בשחקנים שאתה מזמן לקבוצה הבוגרת בשבועות קודם לכן. קורה שאתה מזמן שחקן טוב מהנוער איכות קבוצת הנוער יורדת. פשוט,יש שחקנים בקבוצת הנוער שמשפרים את האיכות כולם ביחד. אם אתה מזמן שחקן טוב אז האיכות יורדת.אז לאחר שאתה מזמן שחקן חלש יותר,מתקבל על הדעת שאיכות קבוצת הנוער גדלה.

 
איצטדיון

האיצטדיון הוא מקור כסף חשוב. במשך הזמן יהיו לך עוד ועוד אוהדים שיאהבו לראות את המשחקים שלך. עם איצטדיון קטן אתה תפסיד כספים בגלל שיש הרבה אוהדים שלא יוכלו להיכנס דרך השערים. מצד שני אצטדיון גדול וחצי ריק זה גם לא בדיוק חסכוני.

איצטדיון במספרים
  • תכולת האיצטדיון המינימלית: 5,000
  • תכולת האיצטדיון המקסימלית: 150,000
  • שילום בסיסי בשביל הריסת\בניית האיצטדיון: €2
  • שילום שבועי עבור מושב : €2
  • מחיר כניסה רגילה: €10
 
מתקנים

כל קבוצה בונה את המתקנים שלה, יש 4 סוגים שלהם וכל אחד מהם יכול להגיע עד לרמה 7 (מקסימום). כל המתקנים ביחד מגיעים ל 18 שלבים. ולכן אתה חייב לבחור את הדרך היחודית בשבילך להעלות אותם ברמה. חשוב גם לדעת שהמתקנים אינם קבועים ,לאחר כמה עונות המתקנים שלך יכולים לרדת בשלבים ואז תצטרך לבנות אותם שוב.

אימוני אקדמיה
משפר את ההשפעה של האימונים.

שִׁוּוּק
יותר כסף מהספונסרים,מפחית את עמלת הסוכן של השחקן,יותר נוחכות קהל במשחקים.

מבנה רפואי
פחות סיכויים ששחקן יעדר להרבה זמן בגלל פציעה,מגביר את מהירות ההתאוששות של השחקן מפציעה,התאוששות יותר מהירה של עייפות השחקן אחרי משחק.

אקדמיית הנוער
משפר את איכות קבוצת הנוער.

מחירי העלאת שלבים
  • 1. שלב - €40,000
  • 2. שלב - €100,000
  • 3. שלב - €200,000
  • 4. שלב - €400,000
  • 5. שלב - €800,000
  • 6. שלב - €1,400,000
  • 7. שלב - €2,200,000
מחירי הפחתת שלבים
  • 1. שלב - €0
  • 2. שלב - €0
  • 3. שלב - €0
  • 4. שלב - €0
  • 5. שלב - €0
  • 6. שלב - €0
  • 7. שלב - €0
משך זמן העלאה\הפחתה בשבועות
  • 1. שלב - 7
  • 2. שלב - 7
  • 3. שלב - 14
  • 4. שלב - 14
  • 5. שלב - 21
  • 6. שלב - 21
  • 7. שלב - 28
מחירי המס לשבוע
  • 1. שלב - €7
  • 2. שלב - €7
  • 3. שלב - €7
  • 4. שלב - €7
  • 5. שלב - €7
  • 6. שלב - €7
  • 7. שלב - €7
 
משחקים

A team is allowed to play a match if there are at least 7 players aviable. That means players who are not injured a do not have a red card. A player also needs 50% condition at minimum.It is always good to set additional players in case of substitutions. It is not possible to change players during a match, only the injured players change automatically. If there is an injury or a red card for the goalkeeper, one of the offensive players change and a new goalkeeper takes his place.

It is not possible to change your line-up if there are 30 or less minutes before a match.

League matches
They are always played on Sunday and twice a season, 4. and 12. week, also on Wensday instead of friendly matches. There are 18 matches per season. Contestants play 2x among one another, once home nad once away. There are 3 points for a win,1 piont for a draw and 0 for a lose or draw by forfeit (a match with 0:0 final score because neither team set their line-up).

Cup matches
There is a cup draw at the beginning of each season. The teams in the cup will always play the best against the worst according to their ratings, then The second best against the last but one etc. Home team is always the one which has lower ratio of home matches according to the whole number of matches in the cup. The cup can be plaeyd with 2, 4, 8, 16 up to 16384 teams. So if there are for example 1000 teams in a country, then only 512 best rated teams can play it. If there are 1050 teams in a country, then only 1024 best rated teams can play it etc. It is only one round match. The winner advances in the cup and the loser drops out of it.

Friendly matches
Each team which does not play in the cup, can play a friendly match. They are of absolutely no influence. They do not influence self-confidence or rating. But they have one important reason – training. Each team, which wants to train fully, should play 2 matches a week. More info in Training. A friedly match can also be played against a PC team, you just have to find a team without an owner and such a team accepts every friendly match immediately.

International matches
These are played every Tuesday. National team line-up is always set by its national coach.

Entrance fee

Matches are an important income. In league matches the home team always recieves the whole amount from entrance money. In cup matches the home team recieves 2/3 and the away team 1/3 of it. In friendly matches both teams recieves half of it. If there is a lose by forfeit the team receives nothing.

Cards

Cards are mianly dependent on the player's field position. So a defender is more likely to get a card and a forward vice versa. Cards from cup and league matches are not separated. After 3 yellow cards (a red card in a match = 2 yellow ones) the player is not allowed in one league or cup match. Cards from friendly mathes do not count and even a player with a red card can play a friendlz match.

Injuries

Every player can be injured in a match. To lower this chance you should level up medical facilities or set a lower match importance. On the other hand a higher match importance setting brings greater danger of injuries. Most common lenght of an injury is 1-7 weeks (the number at an injured player). The higher medical facilities level the shorter recovery time (and sometimes even shorter than it is shown).

Over time

Over time is played 2x15 minutes and if there is a decisive goal then just 1x15 minutes. An example: A cup match finishes 1:1 and there is over time. One team scores in 98. and if the opposing does not score even, the match finishes in 105. If the opposing team does score even or there are no goals at all, the over time continues for another 15 minutes. The last part of over time is penalty shooting.

Forfeit

If there is no line-up set for a match, the opposing team wins by forfeit 3:0. The winning team does not get any experience, but the players are not fatigued, which can be an advantage. Money from the match and training both count as normal.

 
הרכב פותח

Important info - It is not possible to change your line-up if there are 30 or less minutes before a match.

Tactics

Tactic usually does not affect number of chances in a match. It only affects probability of an successfull action, because if a team is more offensive there is a higher probability to score a goal from a chance. But, of course, this all is also influenced by the opposing team. They can have good defence and then everthing is a bit more complicated. And it is clear that when you are more offensive you can not defend so well.

More defence than offense – Strengthens defence but weakens offense and quite often more than it strengthens defence. I is recommended if you have good defence and weak offense.
Normal – Offense and defence equal. It mostly depends on current match score, so a losing team tries to attack more etc.
More offense than defence - Strengthens offense but weakens defence and quite often more than it strengthens offense. I is recommended if you have good offense and weak defence.

Play style

Normal - No special tactics.
Pressing - Strengthens tackling for wings and midfielders but weakens their wing play or more preciesly their playmaking. With this tactics there is a good chance that your team counterworks opposing team's offensive action. The better tackling of your defenders, wings and midfielders the higher chance of counterworking such actions. The opposing team can lower this chance for his/her advantage by ball passing of midfielders, wings and forwards.
Counter attacks - Strengthens ball passing of midfielders and wings but weakens their wing play or more preciesly their playmaking. It also strengthens forwards. With this tactics there is a chance that your team takes advantage of opposing team's chance failure and makes a successfull counter attack. The better ball passing of midfielders, wings and forwards the higher chance of a successfull counter attack. The opposing team can lower this chance for his/her advantage by tackling of midfielders, wings and defenders.
Attack in the middle - Strengthens playmaking and ball passing of midfielders but weakens their tackling. Strengthens tackling of wings but weakens their wing play and ball passing. With this tactics forwards are more likely to get into a shooting position.
Wing play - Strengthnes wing play and ball passing of wings but weakens their tackling. Strengthens tackling of midfielders but weakens their playmaking and ball passing. With this tactics wings are more likely to get into a shooting position.

Pressing and counter attacks are influenced by experience of the whole team. So more experienced teams play them better (higher chance of successfull pressing or counter attack) and less experienced teams play them worse.

Play style is also reflected in players' performance rating in a match. So a midfielder with low tackling can play worse than usual if pressing is set. And vice versa. The midfielders performance and rating of the whole team can be lower if counter attacks are set. That does not mean the team played worse. Because of properly set tactics the team could have done well but it is not so easy to convert it into numbers.

In the match report you can see messages about successfull team tactics when pressing or counter attacks are set.

Importance

It can be used for league and cup matches.

Relaxing - Team performance -15%, Fatigue -15%, Fauls -40%, Team self-confidence +50%
Less important - Team performance -10%, Fatigue -10%, Fauls -20%, Team self-confidence +25%
Normal - No change
More important - Team performance +10%, Fatigue +20%, Fauls +25%, Team self-confidence -25%
Key - Team performance +15%, Fatigue +40%, Fauls +50%, Team self-confidence -50%

Gain or loss of self-confidence – If the team gains for example 10% self-confidence, then with a less important match it gains 25% more, it means 12,5% self-confidence. If the team loses 10% self-confidence in a less important match, then it loses 25% less, it means 7,5%. In a more important match the team would gain 7,5% or lose 12,5%.

The match importance can also affect player injuries. In less important matches (Less important, Relaxing) players are less likely to be injured and in more important matches (More important, Key) they are more likely to be injured.

If there is an increase or a decrease in the team's performance because of the match importance, it is not shown in the match report statistic of defenders/midfielders/forwards nor in the star players of the match (ball possesion in the match detail is influenced). But in the match detail your team's attitude to the match will be shown. And, of course, it will have its consequences during the match. Officials of a strong team can underestimate the match by convincing the players about its low importance etc.

Captain

You can set the captain for each match (if there is no, he will be randomly selected from current line-up). The captain gains more experience from a match and usuallz strengthens his team according to his own experience. This strenght is also calculated in the after match statistics.

Default line-up

If you do not set any players for a match or you completely forget to set your line-up at all, then this default line-up is set automatically. So if you are for example long time away, you do not lose by forfeit. Because players get fatigued and you usually play twice a week you can save 3 different default line-ups – League (Sunday), Cup, Friendly match/League (Wednesday). Default line-ups can be saved by choosing desired type and saving it as usual. All players, substitutions, formation, tactics, play style and importance are saved alltogether. A default line-up can be revised and loaded as well as last saved line-ups. Everything saved is loaded, in case of "Friendly match/League (Wednesday)" the importance is loaded as well, but, of course, the importance counts only for league or cup matches.

Tactical substitutions

There are tactical substitutions, which bring even more strategy possibilities into the game.

  • If your players are tired, have low condition or you have set key importance, the players will be exhausted in last minutes of the match. The result will be lower performance of both the player and the team. You can prevent this by sending the well-rested player into the field.
  • If you feel like train e.g 4 goalkeepers, no problem. Simply substitute the keeper during the match and both of them will train. Every player, who has been playing at least one minute will be train no matter how much time he spent on the field.
  • Let's say your B team is not performing well. You are able to send more experience players on the field to overturn the averse score. On the contrary, if the match seems to be won by you, you are able to send worse players on the field and make your good players rest more for next match.

The substitution depends on the conditions you have set before the match.

Player on the field: The player you are about to send off the field.
New player: The player you are about to send in the field. Both players should be the same position e.g. defender instead defender. Not midfielder instead forward etc.
Minute: Minutes may be set by the means from-to. If you set the substitution between 60.-89.minute and the substitution condition is valid in 60.minute, the substitution will happen immediately in 60.minute. If the condition is not valid in 60.minute, the player will be waiting on the substitution bench until the condition becomes true. If it never happen, no substitution will take place.
Condition: Necessary condition which must be valid for the realization of the substitution. If there is no condition set, then the player will be substituted according to the time you set.

Keep in mind the fact that not all tactical substitutions may be brought into effect. It is because of eventual injury or red card. You are able to substitute up to 3 times during the match. If the player has been sent into the field instead of some injured player, naturally he can not be used for tactical substitution later during the match. The other point is there are no time obstructs possible by the tactical substitution. It means you can not hinder the opponent in scoring by tactical substitution in the last minutes of the match. If the captain is sent off the field during the match, the team will lost the bonus the captain was contributing to the team's performance.

 
כלכלה

If your team has more than €16,000,000 during Monday economics counting, you pay 1.5% taxes from the whole amount. This tax is reduced by 5% with each level of your Marketing. So if you, for example, have €3,000,000 on your account, then on Monday you are taxed with €45,000. If you also have 2 levels of Marketing in section Facilities, then you pay 10% less. That means €40,500.

Incomes

Player sales
Money you get from selling your own players.

Sponsors
Sponsors give money to your team every week. The more fans your team has the more money your team gets. The final amount is calculated as number of fans * €4. Each level of Marketing rises this amount by 5%.

Entrance fee
Entrance fee from all matches in the week.

Bonuses
For example money from sponsors you get at the beginning of each season.

Outcomes

Player purchases
Money you invested into player purchases.

Player wages
All players present in your team on Monday economics counting demand certain wages. The total amount of all player wages is one of the team outcomes.

Facilities
Every week the team must pay for stadium and facilities maintenance and for their improving.

Other
For example a fee for sending a player to the market.

 
שוק שחקנים

Each player can be sent to the market. By doing so you have to pay 1% of his FA price (shown in player's detail) as a fee. The minimum market price is €4,000 and the maximum price is the FA one. A player stays on the market for 4 days and then he can be sold for 10x FA price at maximum but the selling manager always gets 2x FA price at maximum. There are no restrictions for a player on the market to play for his team. If there is a match in the time the player is supposed to be sold then the purchase takes place after the match. The bidding team loses its money immediately and can not manipulate with the money for the whole time of holding the best bid (if someone offers a higher bid then, of course, the money goes back). The team, offering the player, gets its money after the purchase is finished.

If a team sells a once purchased player it loses 15% team self-confidence. This penalty is nevertheless reduced by 1% each week of the player's presence in the team so after 10 weeks there is only 5% self-confidence penalty. This is not applied on players from the youth team or on players who have been with the team from the beginning. You can sell a purchased player after 7 days. When selling a purchased player the possible profit depends on the length of his stay in your team. The basic profit is 55% and for each week in the club (counted from the week the player could first be sold) this profit increases by 3%. So if you purchase a player and you sell him just after a week for €40,000 then you get 55% from his price (€22,000). After 10 weeks you get 55%+(10-1)*3=82% from his price. We count only with 9 weeks because the first week he could not have been sold and therefore this week is not included in the final price. There is a possible profit in percents shown at each player. This profit always depends on the time you send him to the market and includes bonus from your Marketing facility. The maximum profit is 90% and each level of Marketing increases this amount by 1%.

 
The International Club Tournaments

There exists 3 international club tournaments at FA. All of them has something in common. Players on the line-up always start the match with 100% of condition. After the match their condition get back to the value before the match and the tideness from the last match is deducted from that value. It means players loose condition. On the other hand they gets experience and the home team gets all the money from the tickets.

  • Chances for injuries are much more lower than usual.
  • Cards are forgiven soon after the match. There is no card restrictions, so that even the player with red card can play the match.
  • All the matches count for players' training. It means players on the line-up can be trained that week.
  • At the play-off, money from the tickets are devided 1:1 . Half for home team, half for away team.
  • There is no home advantage at the play-off.

FA Champions League
Mostly 1st league teams.

  • Number of teams: 192
  • Number of teams at the group: 6
  • Number of group's advancing teams: 2
  • Condition: 100%
  • Popularity: 100%
  • Player's experience aquired from the match: 75%

FA Prestige Cup
Mostly 1st and 2nd leagues and the champions of national cups.

  • Number of teams: 512
  • Number of teams at the group: 4
  • Number of group's advancing teams: 2
  • Condition: 80%
  • Popularity: 75%
  • Player's experience aquired from the match: 50%

FA International Cup
Mostly 2nd and 3rd leagues and the defeated teams from national cup finals.

  • Number of teams: 2048
  • Number of teams at the group: 4
  • Number of advancing teams from the group: 2
  • Condition: 60%
  • Popularity: 50%
  • Player's experience aquired from the match: 25%
 
ליגת ידידות

Friendly leagues are there to entertain managers even more and to allow them to create their own league, where they can play against their friends or acquaintances. Anyone can play a friendly league, but there are some rules.

  • A friendly league can be created only by a Supporter.
  • In each friendly league there must be absolute majority of Supporters.
  • Friendly leagues are played on Friday. The kickoff time is set by the founding manager.
  • Each league can have an entry fee set by the founding manager. This fee can be 0-€100.000 and a team willing to join the league does not have to have this money on its account – the fee will be taken off automatically, even into minus. After the end of the league the first team recieves 50% from the whole collected amount, the second team 30% and the third 20%.
  • Players do not get fatigued in a friendly league, they can not be injured after a match and they get no experience or cards. They can play a match even if they have cards or are fatigued. They are always 100% ready. But of course, they can not be injured before a match.
  • The team self-confidence is always 80%.
  • The team and players performance is not calculated in their statistics.
  • Matches have no influence on training.
  • There is no addmission money.
  • A friendly league can be played independently on a season, one part of it in one season and one part in another.
 
עונה חדשה

כל עונה נמשכת כ16 שבועות וישר אחריה מתחילה אחת חדשה. משחק הליגה האחרון מסתיים ביום ראשון כבר ביום שני מתחילה העונה החדשה.יש ארועים בין שני העונות

קבוצות

  • הקבוצה שמסיימת במקום הראשון עולה לליגת יותר טובה וארבעת הקבוצות האחרונות יורדות לליגה יותר נמוכה. כמובן שאי אפשר לעלות ליגה מהליגה הראשונה כמו שאי אפשר לרדת ליגה מהליגה הכי נמוכה.
  • בטחון העצמי של הקבוצה על 60% והביטחון מאוזן.
  • תוצאות הקבוצה הכי טובה נמחקים תמיד,זה חלק ממהלך העונה.

שחקנים

  • כל השחקנים גדלים בשנה.
  • נקבע ממוצע השלבים.
  • כושר הגופני של השחקן נמצא על 100%.
  • תוצאות השחקן הכי טוב נמחקים תמיד,זה חלק ממהלך העונה.
  • שווי חדש לשחקן.
  • שחקנים מעל גיל 40(כולל גיל 40) פורשים.
  • שחקנים מספיק מבוגרים מתפטרים בשביל קבוצת הנעורים שלהם.
  • כרטיסים מתבטלים, פציעות נמשכות לעונה הבאה.

בונוס כספיs

בונוס עבור מקום סיום בליגה

ליגה ראשונה.1
  • 1. מקום - €200,000
  • 2. מקום - €160,000
  • 3. מקום - €120,000
  • 4. מקום - €80,000
  • 5. מקום - €40,000
2. league
  • 1. מקום - €160,000
  • 2. מקום - €128,000
  • 3. מקום - €96,000
  • 4. מקום - €64,000
  • 5. מקום - €32,000
3. league
  • 1. מקום - €120,000
  • 2. מקום - €96,000
  • 3. מקום - €72,000
  • 4. מקום - €48,000
  • 5. מקום - €24,000
4. league
  • 1. מקום - €80,000
  • 2. מקום - €64,000
  • 3. מקום - €48,000
  • 4. מקום - €32,000
  • 5. מקום - €16,000
5. and lower leagues
  • 1. מקום - €40,000
  • 2. מקום - €32,000
  • 3. מקום - €24,000
  • 4. מקום - €16,000
  • 5. מקום - €8,000

בונוס ספונסרים בתחילת העונה
  • 1. ליגה ראושנה - כפול 2 כסף מהספונסרים
  • 2. ליגה שנייה - כפול 1.8 כסף מהספונסרים
  • 3. ליגה שלישית - כפול 1.6 כסף מהספונסרים
  • 4. ליגת רביעית - כפול 1.4 כסף מהספונסרים
  • 5. ליה חמישית - כפול 1.2 כסף מהספונסרים
  • 6. ליגה שישית ויותר נמוכות - כפול 1 כסף מהספונסרים

גביע הליגה מתוכנן, כל סיבובי הליגה כבר רשומים וכדומה.

 
השבוע ב Footbabll Arena
בכל יום
  • עדכון סטטיסטיקות
  • התאוששות שחקנים
  • חידוש כושר גופני
  • בניית איצטדיון ומתקנים
יום שני
  • עדכון כלכלה
  • עדכון סטטיסטיקת שחקנים
יום שלישי
  • משחקים בינלאומיים
  • תכנון אוטומטי של משחקי ידידות
  • עדכון אוהדי הקבוצה
  • ירידת רמה של מתקנים ישנים
רביעי
  • משחקי ידידות\ליגה
חמישי
  • משחקי גביע
  • עדכון סטטיסטיקת שחקנים
שישי
  • הערכת אימונים ושינוי תבניות
  • עדכון אוהדי קבוצה
  • עדכון סטטיסטיקת שחקנים
  • ליגת ידידות
שבת
  • פעילות אקדמיית הנוער
ראשון
  • משחקי ליגה